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J. Cody Lucido
Seattle, WA
Career
Objective:
3D Modeling
Software skills include: Maya, 3D Max, ZBrush,
Photoshop, Illustrator, Unreal III Editor, Painter X |
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3D/CG Artist
Codeman Studios
Seattle, WA
March 2007 – Now
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Freelance 3D modeling
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Published 3D artist – DAZ3D
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Various Game Projects
Clients Include:
Universal Studios,
ScreenPlay Inc., Entertainment Merchant’s Association, DAZ3D
Senior Editor/Producer/CG Artist
ScreenPlay, Inc.
Seattle, WA
May 2004 – Feb 2007
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Monthly custom shows with 3D/2D animations
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Motion Graphics plus HD/SD editing
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Accurate estimation of production costs for new projects
Editor/CG:
Hollywood Video, Comp USA, FYE, Radio Shack, DSW, VSDA, Banner
Bank, NEC
Producer: Hollywood Video (co-producer), Banner
Bank, VSDA, Redbox, NEC Digital Signage
Creative Director/UI Program Manager
LockStream Corp
Bellevue, WA 10/2000 -
01/2002
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Worked closely with Business Development to develop and
launch the LockStream Morphing Player 1.0. Program
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Managed the development of an in-house tool, the “PlayerMaker”,
to aid in the construction of LockStream Morphing Player
Skins.
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Continued development to version 2.0. Helped define and
implement new functionality, as well as player graphic
components.
Clients included:
Nokia, Harvey Comics, Chaos Comics, Virgin Records, NewLine
Cinema, Penthouse, DreamWorks, Atlantic Records, J Records,
Artemis Records, Warner Bros., Oh Boy Records, Jive Records,
WindUp Records.
Personal Interests:
President of
Autodesk Animation User’s Group Association of Seattle (AAUGAS.org)
Photography
And of course I am a die hard gamer.
My top 10 Games (subject 2 change):
Oblivion, Gothic II & III, Halo, Diablo II, Bioshock, Gears of
War, Half Life I & II, Guild Wars |